一樣,我喜歡結合不同風格的梗,主題是
眼睛!神話!
This time I try to create a character by myself.
I love to combine different styles in one production.
The topic is "eye" and "mythology" this time.
從左到右依序是 地域三頭犬 梅杜莎 牛頭怪 還有斯分克斯
角色設計是由友人Robin 所提供
而我嘗試著把他們變成3d模組到可出模的狀態。
From left to right are Ceberus, Medusa, Minotaur and Sphinix
One of the designer is Robin who is my friend.
And than I try to create the 3d model.
這次使Zbrush 直接做雕刻
由於zbrush這套軟體的特性在於有機物,反而卡通那種圓滑的感覺比做不出來
This time I use Zbrush to sculpt the model.
Because of zbrush is good at the organic things sculpting.Paradoxically,I need it smooth and simple like a cartoon character.
肌肉線條很明顯。然而這次最重要無法克服的問題在於
連接線
脖子以及身體在建模的時候並沒有分成兩個部分
可是在一般狀態下,確有明顯皺褶
這個無法用補土或者平滑工具彌補。雖然有人說是這套軟體本身問題,我想可以留在以後做一個討論方向
The muscle is too clearly.
However the most important challenge is "suture".
You can see it between the neck and body.
I can't solve this problem by using the software only.There is someone said.This is a bug of zbrush.
So I keep the problem until those programers can solve it.


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