2.角色建模(character modeling)
大學的畢業專題,就是將服裝3d化放上網路。不過由於系上是管理系,所以其實很難解釋建模上面的技術性。總之,衣服對我來說駕輕就熟。
My final case study in college is making the 3d models of clothes an put it on the web side.However My major is information management.It's hard to explain how the 3d clothes relate to the management...Anyway.
What I want to say is clothes modeling is a piece of cake to me.
由於之前我就有提過,虛擬的世界,其實就是一種障眼法。你看不到的地方,其實什麼都沒有。所以雖然人體我研究了很久,不過考慮到這次莎拉的服裝,身體不必做得太過精細,比例也不用考慮到黃金比例的完美身材之類的問題。
I have said the virtual word just likes a smoke screen.There is nothing at the place you can't sea.Although I spend a lot if time on body modeling.It is not necessary to make the detail about Sarah's body figure.So does the golden ratio things.
手指的部分,其實有很多細緻雕塑,但是一樣,這我會在zbrush中處理,因此大體形狀出來就好。
There is more detail sculpture of finger part.But I will do this thing in other software Zbrush.So never mind.
臉型的部分,我利用zbrush做細部雕刻,還有頭髮也是,由於這臉個部分佔全部著墨的百分之五十左右。是的,最重要的就是臉。臉做好了,差不多就完成了。
I use Zbrush to finish the facial and hair sculpture.And this cost me 50% time to do.
3.拓樸(topo)
由於網路上有很多的相關模型可以下載,不過由於我決定全部動手做,所以雖然原本我想要直接下載莎拉的衣服拓樸直接套上uvm就好,還是決定自己做。
材質部分,全部捨棄。
直接上色,原本光影也可以在拓樸的時候稍微加上去,不過時間關係,也捨棄。最後再用內部光打燈建立陰影就好,角色模型到此差不多就完成了。
There are some model you can download from internet.However I decide to do whole part by myself.So Although I want to download the Sarah's topo and use put uvm on it in the beginning.I still quit.I try to do my best by myself.
So that's means I can't pay attention on the material so does the light.And finally,It almost done.
不過由於我是直接拿照片到ps裡面吸色票代碼,再直接用單色。因此顏色會跟實際上有很多色差。好在模型的臉,還算像。所以不太苛求應該可以打個80分。
I took the a picture from internet and catch the color.So the color will be more simple.luckily,It still looks like a clone.





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