Allow me to introduce a big project.
是的!!FF13系列的女主角之一 "莎拉 法隆"
一直以來的終極目標,就是遊戲角色製作,雖然說我有許多的相關作品,可是要說最有研究的
還是女性角色製作。從女性姿體表達、臉部表情、到性格個性..等,首先我必須聲明,我覺不是變態..這真的是作業需求的研究。
That's right!One of the female characters in Final fantasy 13-2,"Serah Farron".
Game characters design is my dream from the beginning to the end.
Although I have some different types works.The time I spend most is definitely female modeling.
The poses,the emotion,the personality...ect.I have to say.I am not an easily horny person.What I done is only for study.
製作角色的時候,我認為最重要影響發揮在於兩點。1.臉部表情2.姿體動作表達
臉部表情因為技術上面不足我無法展現,因此這次是利用肢體動作來呈現。
During create the characters.I suppose two key points.1.facial expression.2.body movement.
Limited by my poor 3dmax techniques I can't show how important is facial expression to a 3d model,
hence I try to pay attention to the body movement.
動機:
2012年家庭遊戲機當紅遊戲 太空戰士13系列(港譯:最終換想),當然是我最喜愛的遊戲系列之一,不為其它,今天之所以想投身遊戲界,就是為了進入square enix 當一個遊戲製作團隊的一員。所以這次祭出人氣女主角來當練習之做。
motivation:
Final fantasy is the most popular TV game in 2012.One of the reasons why I want to be a game designer is the game.I wonder that one day.I could be a teammate in Square Enix.So I decide remake "Serah".
當然我必須事先聲名,純粹是個人練習展現,並沒有任何商業意圖。
Before I start.I have to declare.This is a practice only.Not for commercial.
軟體: zbrush 3dmax ps ae
流程(progress):
1.人物建模熱身(warm up)
2.人物建模(modeling)
3.建立拓樸(create topo)
4.動態製作(motivation)
1.熱身(warm up)
經過一連串的累積,終於走到這一步,我想最難的莫過於人物的製作,有別於其它無機物的製作,甚至有機的動物、外星人。
In my opinion ,the human create is the most difficult things in 3d modeling.It's more difficult than any monsters, aliens,animals...
softeware: zbrush spend: 3days
半獸人算是我第2個嘗試的類人怪物,其實還算簡單,畢竟科幻的東西,你很難認定它好壞。
This orc is my second test.I think it is easy.You can not judge this kind of si-fi and magical things.
softeware: zbrush spend: 3days
而真人,就不容易了,光是建模,就要花費大量的時間。還不見得是你想要的樣子。
However it cost me more time modeling a real human being.
softeware: zbrush spend: 1 weak
這當中,女性,無疑是最難的,尤其是要她漂亮。醜女簡單,反正哪裡不對,歸功於她本來就醜,但是要漂亮,就必須牽扯生物學,我沒誇張,真的。從你骨骼的架構,到你肌肉紋理,最後到妳皮膚,都很重要。簡單的說,單就五官而言,各器官之間的距離比例,大小比例,就是你要考慮的重點之一。當然,這是以創作來說。今天我的目的,只是抄襲,應該說借鑿。用人家設計好的角色來建模。就不用考慮太多了。
In the human being modeling.Making a beautiful female is the hardest. It include biology.No matter the bone construction,the muscles even the skin are the point you have to mansion.For example,the ratio of facial features is important.There are some golden ratios on your face.Of course the purpose of this project is remake Serah's model.So...never mind.
這個呢,是我再次挑戰的潔西卡愛芭!!當然,頭髮還是沒上,不過這只是熱身,所以我只把重點擺在五官的雕刻上面。記得第一次做的時候,所有人都說像印和闐(the mummy)。Before remaking model I try to create another character for warming up.This is Jessica Alba. I pay attention on facial expression and haven't make hair style yet.This is my second time to challenge a Jessica Alba's head.I remember there is someone said .It looks like Imhotep whom is a main character in the movie <the mummy> in my first tried.





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